using UnityEngine;

public class MoneyCheat : MonoBehaviour
{
	[SerializeField]
	private GameObject _settingsPanel;

	private GameProperties gameProperties;

	private int ClickCount;

	private Coroutine cor;

	private void Start()
	{
		gameProperties = Object.FindObjectOfType<GameProperties>();
	}

	public void ButtonClicked()
	{
	}
}
